Here's a video of the game:
For the game,
go to: rawgithub.com/HansNewbie/GGJ2013-Deborah/master/index.html I embed it in iFrame down below. If there is any trouble with the iFrame, you could click on the striked link. Thanks to @rgrove and his project https://github.com/rgrove/rawgithub that you can play the game from the Github repo.
About the game:
- The health of the character keeps decreasing to serve as a time.
- The Traps were set to be random, but to ensure even distribution, the traps' positions are randomed in their respectives grid thus they will not clutter in a position of the map.
- The offering statue would disappear if the hero is away from it
- The A.I. of the enemies is not perfect. It would follow a path (the path, though, is circular - the reason the enemies keep moving the same path) although not following the path directly. If you move to close to the enemies, they would be chasing you (no difference in speed, though).
More information about what I did for the game here: http://ideascomecheap.blogspot.com/2013/04/global-game-jam-2013.html. If you have any comments or questions, leave a comment in the blog post.
|Action Button||:||Space bar|